Game principleYou steer a curve across a map filled with enemy curves.
On your way you leave behind a growing line which is deadly to crash into.
The goal of the game is to survive on the map as long as possible while every
curve draws their lines that restrict the available space on the map.
Your most important task is to find a path through the maze of lines!
PowerupsDuring the game various fun powerups spawn randomly on the map, which adds a lot of
unpredictable dynamics. Each powerup has a unique effect on the game or the curves
themselves and can be activated by driving through it. Green powerups only affect
yourself, red powerups affect your enemies and blue powerups affect all players.
Be careful how to use them.
ICON | NAME | DURATION | SPAWN% | EFFECT |
---|---|---|---|---|
Green Speed | 3s | 2x | Speed: 2x Radius: 1.2x | |
Red Speed | 3s | 1x | Speed: 2x Radius: 1.2x | |
Thin | 15s | 2x | Size: 0.5x | |
Fat | 7s | 2x | Size: 2x Hole size: 2x | |
Green Turtle | 10s | 2x | Speed: 0.5x Turn radius: 0.66x | |
Red Turtle | 5s | 2x | Speed: 0.5x | |
Eraser | 0s | 1x | Clear all lines and collisions | |
Green Eraser | 0s | 1x | Clear your line and collisions | |
Bubbles | 3s | 2x | Drop probability: 3x | |
Reverse | 5s | 1x | Switches left and right keys | |
Fly | 6s | 1x | Disables lines and collisions | |
Open Walls | 10s | 2x | Disables boundary collision Teleports to mirrored position | |
Green Open Walls | 15s | 2x | Disables your boundary collisions Teleports you to mirrored position | |
Switch | 0s | 1x | All players randomly switch their current position. | |
Split | 0s | 2x | Your curve splits into three curves and you control them all simultaneously. | |
Green Corner | 15s | 2x | You turn in 90 degree angles | |
Red Corner | 7s | 1x | Enemies turn in 90 degree angles | |
Small Turn | 15s | 2x | Turn radius: 0.66x | |
Moving Powerups | 10s | 2x | All powerups start moving across the map in different directions. | |
Finger | 5s | 1x | Enemies only turn in one direction | |
Darkness | 10s | 1x | Except for a small circle around every head the whole map is black. | |
No Draw | 7s | 2x | A blue semi-transparent area appears in which no one can die. | |
Closing Walls | 0s | 2x | Map shrinks until it is very small | |
Big Turn | 5s | 1x | Turn radius: 1.5x | |
Cheese | 10s | 2x | Hole size: +4 |
Goal and objectivesThe goal of the game is to be the first to reach a set amount of points.
The game will repeat new rounds until someone has reached the necessary points to win.
You gain points whenever an opponent dies, therefore you have two main objectives.
First you want to survive the longest by not hitting any lines left behind by players.
Second you have to try to kill other players by taking their space away.
Utilize powerups in a clever way to reach your goal!
Game modesThere are many options and game settings you can choose from before you make a room.
We have created from these many possible combinations a few very fun game modes for you
to try out. Some modes are faster or slower, some are very tactical and others just total
mayhem. You can also be creative and make your own custom game where you can carefully
adjust the settings to your own liking.
NAME | TICKRATE | POWERUPS | DESCRIPTION |
---|---|---|---|
Basic | 50 | A beginner mode where many different powerups spawn and players learn how to interact with powerups. | |
None | 50 | No powerups | This mode has no powerups and the focus lies purely on driving. You encounter this mode usually in 1v1 games with a scaled map. |
Camp | 50 | No powerups | On different map types you can try to survive as long as you can. If you survive long enough, then your camp may break a record camp highscore. Your tries will be saved in our camping leaderboard. |
Thin | 50 | Thin is one of the most popluar modes, where the thin powerup makes it possible to pass through very narrow paths. This mode leads to incredible survival runs and camp battles. | |
Corner | 50 | Corner offers beautiful patterns and camp wars. The corner powerup makes you turn in 90 degrees, which allows you to drive across the map in a totally different way. | |
Thorner | 50 | The combination of Thin and Corner, which reinforces the aspect of camping and taking seemingly impossible ways. | |
GSpeed | 50 | GSpeed used to be a popular mode, which is about taking many speed powerups to encircle other curves to kill them. The spawning erasers make it possible to survive many attacks. | |
RSpeed | 50 | RSpeed is typically played in combination with FFA. When red speeds begin to spawn on the map and your opponents pick them up, your curve speeds up significantly and your only goal is to survive as long as possible. | |
GS++ | 60 | GS++ is similar to GSpeed but much faster. You move very fast, the map is big and powerups spawn with high frequency. A quick reaction time is necessary to survive. | |
Custom | 1-120 | All powerups | Create your own custom game mode with any setting or powerups you wish. We offer a great deal of customizability and if your mode becomes popular, we might add it to the other standard game modes! |
RoomsThis game is a room-based multiplayer. You can create your own room which will be
visible in the room list for everybody to join. You can then invite friends to your
room or wait until the room has filled with players. As the room host you can decide
the game settings and the type of game you play. If you are not in the mood to play,
you can also spectate other games.
Replay systemFor every ranked game you play you will gain or lose rating points. Over time your account will
accumulate rich statistics about your individual gameplay. For each game we create a unique
replay that can be viewed by everyone. This replay contains all the information about the game
and can be viewed just like a video recording.